From the Galleries

Six Ages – UI and Map
The spiritual successor to King of Dragon pass is finally out and recieving glowing reviews. So glad I was able […]
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Protected: Field of Glory 2 – Rise of Persia
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Protected: Field of Glory 2 – Age of Belesarius
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Protected: Field of Glory 2 – Legions Triumphant DLC
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Protected: Field of Glory 2 – Immortal Fire DLC
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Protected: Field of Glory 2- Base Game
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WHERE’VE ALL THE PICS GONE?
As the more observant amongst you may of noticed, there are a lot of missing images on the site. Unfortunately, […]
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HoW16 – Home of Wargamers 2016 – Milan
So, after you’ve traumatised said introvert the year before, whats the best way to totaly destroy him? How about getting […]
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#HoW15 – Home of Wargamers 15
What’s the cruelest thing you can do to an introvert who happily spends all day on their own in a […]
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Conflict of Heroes: Storms of Steel 2nd Edition Maps
Back in 2014 I was asked to rework the maps for Academy Games’ ‘Conflict of Heroes – Storms of Steel’. […]
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Conflict of Heroes: 2nd Edition Marsh Map
As part of the 2nd Edition rework of Storms of Steel for Academy Games I was asked to work on […]
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Protected: Guderian’s Harvest – The Map
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Twilight’s Last Gleaming UI
Twighlight’s Last Gleaming (TWL) was the difficult middle child. While technically not part of a series, thematically, the War of […]
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Gettysburg: The Tide turns – UI
Immediatly after completing Rebels & Redcoats (R&R), Hunted Cow asked me to work on their next game, Gettysburg. This proved […]
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Rebels & Redcoats UI
Hunted Cow and HexWar knew of me from my time at Shenandoah and approached me to do the UI for […]
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Crisis in Command UI
The UI for CiC developed over the four years we worked on the series although by the second game, Drive […]
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Gettysburg: The Tide Turns – UI
For a long time I had an idea of what I wanted for the Battle Hymn interface. It had to […]
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Gettysburg/Battle Hymn – the Maps Art Direction
The Battle Hymn maps are a bit different to previous Shenandoah projects as my role was mostly as Art Director. […]
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Arnhem – the Maps
While a large proportion of the art was done, sadly, Arnhem: CiC Vol 4 was never finished (nor the un-announced […]
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Desert Fox – The Maps
The maps for Desert Fox proved surprisingly tricky. The desert that the battle was fought over isn’t renouned for being […]
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Battle of the Bulge – the Map
Battle of the Bulge was the first game in the CiC series and so went through a lengthy Art Direction/Pre-production […]
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Protected: Conflict of Heroes: First Men In – Maps
There is no excerpt because this is a protected post.
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Drive on Moscow – iPad and iPhone.
Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed […]
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Conflict of Heroes : Awakening the Bear – the Maps
I’ve been a bit of a board game geek for quite a few years and have had an interest in […]
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