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Six Ages – UI and Map

games, Homepage, map, UI

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Six Ages – UI and Map

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The spiritual successor to King of Dragon pass is finally out and recieving glowing reviews. So glad I was able […]

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Protected: Consultancy Role

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Protected: Field of Glory 2 – DLC 6

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Protected: Field of Glory 2 – DLC 5

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Protected: Field of Glory 2 – Rise of Persia

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Protected: Field of Glory 2 – Age of Belesarius

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Protected: Field of Glory 2 – Legions Triumphant DLC

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Protected: Field of Glory 2 – Immortal Fire DLC

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Protected: Panzercorps 2

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Protected: Field of Glory 2- Base Game

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WHERE’VE ALL THE PICS GONE?

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As the more observant amongst you may of noticed, there are a lot of missing images on the site. Unfortunately, […]

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HoW16 – Home of Wargamers 2016 – Milan

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So, after you’ve traumatised said introvert the year before, whats the best way to totaly destroy him?  How about getting […]

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#HoW15 – Home of Wargamers 15

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What’s the cruelest thing you can do to an introvert who happily spends all day on their own in a […]

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Conflict of Heroes: Storms of Steel 2nd Edition Maps

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Back in 2014 I was asked to rework the maps for Academy Games’  ‘Conflict of Heroes – Storms of Steel’. […]

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Conflict of Heroes: 2nd Edition Marsh Map

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As part of the 2nd Edition rework of Storms of Steel for Academy Games I was asked to work on […]

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Protected: Guderian’s Harvest – The Map

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Twilight’s Last Gleaming UI

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Twighlight’s Last Gleaming (TWL) was the difficult middle child. While technically not part of a series, thematically, the War of […]

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Gettysburg: The Tide turns – UI

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Immediatly after completing Rebels & Redcoats (R&R), Hunted Cow asked me to work on their next game, Gettysburg. This proved […]

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Rebels & Redcoats UI

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Hunted Cow and HexWar knew of me from my time at Shenandoah and approached me to do the UI for […]

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Crisis in Command UI

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The UI for CiC developed over the four years we worked on the series although by the second game, Drive […]

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Gettysburg: The Tide Turns – UI

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For a long time I had an idea of what I wanted for the Battle Hymn interface. It had to […]

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Gettysburg/Battle Hymn – the Maps Art Direction

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The Battle Hymn maps are a bit different to previous Shenandoah projects as my role was mostly as Art Director. […]

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Arnhem – the Maps

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While a large proportion of the art was done, sadly, Arnhem: CiC Vol 4 was never finished (nor the un-announced […]

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Desert Fox – The Maps

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The maps for Desert Fox proved surprisingly tricky. The desert that the battle was fought over isn’t renouned for being […]

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Battle of the Bulge – the Map

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Battle of the Bulge was the first game in the CiC series and so went through a lengthy Art Direction/Pre-production […]

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Protected: Conflict of Heroes: First Men In – Maps

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Drive on Moscow – iPad and iPhone.

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Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed […]

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Conflict of Heroes : Awakening the Bear – the Maps

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I’ve been a bit of a board game geek for quite a few years and have had an interest in […]

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