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El Alamein – iPad, iPhone

2D, games, modelling, rendering, sculpting, texturing, work

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El Alamein, or as its know in America, Desert Fox: the Battle of El Alamein, is our third CiC game. [...]

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Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed [...]

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Not long after becoming a founding member and Art Director of Shenandoah Studio in about Oct 2011, I was tasked [...]

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A few months ago I was contracted to model and UV some buildings for a major architectual project in Doha, [...]

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Shortly after completing the board game artwork I was asked to work on the PC version of Conflict of Heroes.  [...]

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Well, surprising as it may seem, I’ve not actually made a showreel for years so when I was asked by [...]

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This was done mostly for my own satisfaction. My map from the game is wrecked and since I’d always wanted [...]

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I’ve been a bit of a board game geek for quite a few years and have had an interest in [...]

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At the same time I was experimenting with the tank images I looked at doing smaller scale weapons pictures. Most [...]

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These tanks were created purely as a proof of concept. I wanted to know how quickly I could texture them [...]

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