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El Alamein – iPad, iPhone

games, rendering, work

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Crisis in Command UI

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The UI for CiC developed over the four years we worked on the series although by the second game, Drive [...]

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Protected: Gettysburg/Battle Hymn – UI

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Protected: Gettysburg/Battle Hymn – Logo

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Protected: Gettysburg/Battle Hymn – the Maps Art Direction

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Protected: Arnhem – the Maps

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Desert Fox – The Maps

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The maps for Desert Fox proved surprisingly tricky. The desert that the battle was fought over isn’t renouned for being [...]

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Drive on Moscow – the Maps

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Drive on Moscow proved to be a huge challenge in terms of content and time. Lots of content (four maps, [...]

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Battle of the Bulge – the Map

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Battle of the Bulge was the first game in the CiC series and so went through a lengthy Art Direction/Pre-production [...]

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Protected: Gettysburg: The Tide Turns Art Diary – From Photos to Etchings

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CiC Historical Maps / Cartography

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As part of the Historical section of the Crisis in Command games I was required to create explanatory maps. These [...]

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CiC HTML, Historical Pages and Rules

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At Shenandoah we felt it very important to inform our players about the real events we were depicting and of [...]

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Protected: Conflict of Heroes: First Men In – Maps

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CiC Units and Iconography

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As covered in the old Shenandoah Blog post the units went through many iterations. The aim to be simple and [...]

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Battle of the Bulge – iPhone

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We’d always planned to release Bulge onto the iPhone but as we’d progressed through development we became increasingly concerned about [...]

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El Alamein – iPad, iPhone

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El Alamein, or as it’s known in America, Desert Fox: the Battle of El Alamein, is our third CiC game. [...]

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Drive on Moscow – iPad and iPhone.

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Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed [...]

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