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Twilight’s Last Gleaming UI

2D, games, UI, work

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Twilight’s Last Gleaming UI

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Twighlight’s Last Gleaming (TWL) was the difficult middle child. While technically not part of a series, thematically, the War of [...]

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Gettysburg UI

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Immediatly after completing Rebels & Redcoats (R&R), Hunted Cow asked me to work on their next game, Gettysburg. This proved [...]

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Rebels & Redcoats UI

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Hunted Cow and HexWar knew of me from my time at Shenandoah and approached me to do the UI for [...]

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Crisis in Command UI

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The UI for CiC developed over the four years we worked on the series although by the second game, Drive [...]

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Protected: Gettysburg/Battle Hymn – UI

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There is no excerpt because this is a protected post.

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Protected: Gettysburg/Battle Hymn – the Maps Art Direction

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There is no excerpt because this is a protected post.

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Protected: Arnhem – the Maps

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Desert Fox – The Maps

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The maps for Desert Fox proved surprisingly tricky. The desert that the battle was fought over isn’t renouned for being [...]

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Drive on Moscow – the Maps

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Drive on Moscow proved to be a huge challenge in terms of content and time. Lots of content (four maps, [...]

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Battle of the Bulge – the Map

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Battle of the Bulge was the first game in the CiC series and so went through a lengthy Art Direction/Pre-production [...]

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CiC Historical Maps / Cartography

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As part of the Historical section of the Crisis in Command games I was required to create explanatory maps. These [...]

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Protected: Conflict of Heroes: First Men In – Maps

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Rommel in the Desert : Map Artwork

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This was done for my own satisfaction and as a learning exercise. My map from the game is wrecked and [...]

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Conflict of Heroes : Awakening the Bear – the Maps

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I’ve been a bit of a board game geek for quite a few years and have had an interest in [...]

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