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El Alamein – iPad, iPhone

2D, games, rendering, work

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The UI for CiC developed of the four years we worked on the serie although by the second game, drive [...]

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For a long time I had an idea of what I wanted for the Battle Hymn interface. It had to [...]

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I’ll just quickly throw this up here as I still find it quite a striking image. Showing the face of [...]

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The maps for Desert Fox proved surprisingly tricky. The desert that the battle was fought over isn’t renouned for being [...]

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Drive on Moscow proved to be a huge challenge in terms of content and time. Lots of content (four maps, [...]

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Battle of the Bulge was the first game in the CiC series and so went through a lengthy Art Direction/Pre-production [...]

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As part of the Historical section of the Crisis in Command games I was required to create explanatory maps. These [...]

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At Shenandoah we felt it very important to inform our players about the real events we were depicting and of [...]

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