Archive for October 2010
Particle Systems PS2 game, Exo, was a hugely ambitious project but as I’d come from an FMV back ground rather […]
I’m having real difficulty wording this without sounding OTT and, well the only other word that springs to mind is […]
I started this model of Durham Red as an exercise to learn more about more recent game modelling work-flows. Specifically […]
Exo was the PS2 game Particle Systems were working on when I joined. I started off producing general assets but […]
I had about six weeks to create the Forsaken 2 intro movie which included all the modelling, texturing, lighting, rendering […]
These tanks were created purely as a proof of concept. I wanted to know how quickly I could texture them […]
Initially this project was purely compositing but it became apparent that one element of the shots, the gates, had to […]
Ark VFX asked me in to work on characters and various set assets for Driver 4. This is a small […]
The modelling requirements of Mon Cheri where not particularly taxing of them selves. But because I was using subsurface scattering […]
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