I’d been working with a client to find the best way to produce huge scale anamorphic images digitally rather than manually with chalk on the pavement. These were part of some early tests to work out the technical aspects and explore some styles.

So when viewed from 2m from the edge and 2m vertically this is how it looked and below it what would of been printed.

Technically there was a bit of a challenge as I had to take into account the clients camera lens, camera body, camera position and angle and work out where a member of the public would stand and build the resultant distortion into the render.

tightrope

And these were some early tests for a carpet project.