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Category Archive:   2D


Twighlight’s Last Gleaming (TWL) was the difficult middle child. While technically not part of a series, thematically, the War of […]

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Immediatly after completing Rebels & Redcoats (R&R), Hunted Cow asked me to work on their next game, Gettysburg. This proved […]

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Hunted Cow and HexWar knew of me from my time at Shenandoah and approached me to do the UI for […]

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I’ll just quickly throw this up here as I still find it quite a striking image. Showing the face of […]

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The Battle Hymn maps are a bit different as my role was mostly as Art Director. I reworked the font […]

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In a shared folder for Gettysburg: The Tide Turns on our company network a few weeks ago, I saw a […]

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At Shenandoah we felt it very important to inform our players about the real events we were depicting and of […]

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As covered in the old Shenandoah Blog post the units went through many iterations. The aim to be simple and […]

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I’d been working with a client to find the best way to produce huge scale anamorphic images digitally rather than […]

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