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games – Colour and Noise
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The Battle Hymn maps are a bit different as my role was mostly as Art Director. I reworked the font […]

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While a large proportion of the art was done, sadly, Arnhem: CiC Vol 4 was never finished (nor the un-announced […]

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In a shared folder for Gettysburg: The Tide Turns on our company network a few weeks ago, I saw a […]

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There is no excerpt because this is a protected post.

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As covered in the old Shenandoah Blog post the units went through many iterations. The aim to be simple and […]

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We’d always planned to release Bulge onto the iPhone but as we’d progressed through development we became increasingly concerned about […]

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El Alamein, or as it’s known in America, Desert Fox: the Battle of El Alamein, is our third CiC game. […]

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Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed […]

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Not long after becoming a founding member and Art Director of Shenandoah Studio in about Oct 2011, I was tasked […]

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