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Hunted Cow and HexWar knew of me from my time at Shenandoah and approached me to do the UI for […]
The UI for CiC developed over the four years we worked on the series although by the second game, Drive […]
For a long time I had an idea of what I wanted for the Battle Hymn interface. It had to […]
The Battle Hymn maps are a bit different to previous Shenandoah projects as my role was mostly as Art Director. […]
While a large proportion of the art was done, sadly, Arnhem: CiC Vol 4 was never finished (nor the un-announced […]
The maps for Desert Fox proved surprisingly tricky. The desert that the battle was fought over isn’t renouned for being […]
Battle of the Bulge was the first game in the CiC series and so went through a lengthy Art Direction/Pre-production […]
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Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed […]
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