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Hunted Cow and HexWar knew of me from my time at Shenandoah and approached me to do the UI for […]

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The UI for CiC developed over the four years we worked on the series although by the second game, Drive […]

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For a long time I had an idea of what I wanted for the Battle Hymn interface. It had to […]

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The Battle Hymn maps are a bit different as my role was mostly as Art Director. I reworked the font […]

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While a large proportion of the art was done, sadly, Arnhem: CiC Vol 4 was never finished (nor the un-announced […]

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The maps for Desert Fox proved surprisingly tricky. The desert that the battle was fought over isn’t renouned for being […]

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Battle of the Bulge was the first game in the CiC series and so went through a lengthy Art Direction/Pre-production […]

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There is no excerpt because this is a protected post.

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Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed […]

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