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Category Archive:   modelling


Particle Systems PS2 game, Exo, was a hugely ambitious project but as I’d come from an FMV back ground rather […]

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Exo was the PS2 game Particle Systems were working on when I joined. I started off producing general assets but […]

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I had about six weeks to create the Forsaken 2 intro movie which included all the modelling, texturing, lighting, rendering […]

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These tanks were created purely as a proof of concept. I wanted to know how quickly I could texture them […]

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Initially this project was purely compositing but it became apparent that one element of the shots, the gates, had to […]

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Ark VFX asked me in to work on characters and various set assets for Driver 4. This is a small […]

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The modelling requirements of Mon Cheri where not particularly taxing of them selves. But because I was using subsurface scattering […]

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Codemasters asked us to produce the intro movie for Overlord. While they sent us the game assets to look at […]

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In 2009 we found ourselves doing adverts for Cocopops and Jameson at the same. We all started off on Jameson […]

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