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Category Archive:   texturing


Shortly after completing the board game artwork I was asked to work on the PC version of Conflict of Heroes.  [...]

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While the gunship was original required for an internal film project Arks troubles became apparent and the model was instead [...]

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At the same time I was experimenting with the tank images I looked at doing smaller scale weapons pictures. Most [...]

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The process of creating Durham Red was actually quite long as I wasn’t so much concerned about finishing it to [...]

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When I got brought onto the Puppetboy the base model had already been completed by Rich Wright. It was my [...]

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Particle Systems PS2 game, Exo, was a hugely ambitious project but as I’d come from an FMV back ground rather [...]

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Exo was the PS2 game Particle Systems were working on when I joined. I started off producing general assets but [...]

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I had about six weeks to create the Forsaken 2 intro movie which included all the modelling, texturing, lighting, rendering [...]

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These tanks were created purely as a proof of concept. I wanted to know how quickly I could texture them [...]

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