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Category Archive:   work


At Shenandoah we had licenses for a number of games that never saw the light of day and I was [...]

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Twighlight’s Last Gleaming (TWL) was the difficult middle child. While technically not part of a series, thematically, the War of [...]

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Immediatly after completing Rebels & Redcoats (R&R), Hunted Cow asked me to work on their next game, Gettysburg. This proved [...]

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Hunted Cow and HexWar knew of me from my time at Shenandoah and approached me to do the UI for [...]

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The UI for CiC developed over the four years we worked on the series although by the second game, Drive [...]

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For a long time I had an idea of what I wanted for the Battle Hymn interface. It had to [...]

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I’ll just quickly throw this up here as I still find it quite a striking image. Showing the face of [...]

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While a large proportion of the art was done, sadly, Arnhem: CiC Vol 4 was never finished (nor the un-announced [...]

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The maps for Desert Fox proved surprisingly tricky. The desert that the battle was fought over isn’t renouned for being [...]

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