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Category Archive:   work


Drive on Moscow proved to be a huge challenge in terms of content and time. Lots of content (four maps, […]

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Battle of the Bulge was the first game in the CiC series and so went through a lengthy Art Direction/Pre-production […]

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As part of the Historical section of the Crisis in Command games I was required to create explanatory maps. These […]

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At Shenandoah we felt it very important to inform our players about the real events we were depicting and of […]

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There is no excerpt because this is a protected post.

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As covered in the old Shenandoah Blog post the units went through many iterations. The aim to be simple and […]

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We’d always planned to release Bulge onto the iPhone but as we’d progressed through development we became increasingly concerned about […]

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El Alamein, or as it’s known in America, Desert Fox: the Battle of El Alamein, is our third CiC game. […]

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Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed […]

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