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work – Colour and Noise
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Category Archive:   work


Durhams sculpting process was relatively simple. The one area that did prove challenging was the design and functionality of her […]

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When I got brought onto the Puppetboy the base model had already been completed by Rich Wright. It was my […]

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Particle Systems PS2 game, Exo, was a hugely ambitious project but as I’d come from an FMV back ground rather […]

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I started this model of Durham Red as an exercise to learn more about more recent game modelling work-flows. Specifically […]

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Exo was the PS2 game Particle Systems were working on when I joined. I started off producing general assets but […]

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Overlord 2 wasn’t quite the modelling and sculpting extravaganza for us that Overlord had been but we still really enjoyed […]

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The sculpting I did on the puppet boy was very subtle and was meant to only give a slight surface […]

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Warning: Contains nudity and images of violence The Villikon Chronicles presented an opportunity for me to do things a little […]

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The production of Overlord saw us introduce Mudbox into our pipeline. I’d been experimenting with Zbrush for some time but […]

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