This was done for my own satisfaction and as a learning exercise. My map from the game is not great and since I’d always wanted a more evocative one I thought I’d create my own. And while I’d used both Illustrator and Photoshop for many years, I hadn’t combined them to the extent required so thought this would be a good test of workflow.

In the end I rushed to finish it before I started work for Shenandoah so all the fonts and line work are first pass and no effort was put into redesigning the charts. They’re more or less direct copies from the manual. In fact the only thing I really like is the painted landscape.

So I put it here really as an example of my making a real beginners mistake.  I hadn’t actually played the game before making the map. I know of a lot of professional map makers who will still not do that, especially the fast/cheap ones. Its a really bad idea and something I will insist on. At Shenandoah I would print out all the components and make really rough prototypes. It’s the only way to get an idea of what information the player needs at any one time, where it needs to be and what other data it needs to sit with.

So if nothing else, I learned a valuable lesson.

Rommel-in-the-Desert the original