The spiritual successor to King of Dragon pass is finally out and recieving glowing reviews. So glad I was able […]
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There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
Back in 2014 I was asked to rework the maps for Academy Games’ ‘Conflict of Heroes – Storms of Steel’. […]
As part of the 2nd Edition rework of Storms of Steel for Academy Games I was asked to work on […]
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Twighlight’s Last Gleaming (TWL) was the difficult middle child. While technically not part of a series, thematically, the War of […]
Immediatly after completing Rebels & Redcoats (R&R), Hunted Cow asked me to work on their next game, Gettysburg. This proved […]
Hunted Cow and HexWar knew of me from my time at Shenandoah and approached me to do the UI for […]
The UI for CiC developed over the four years we worked on the series although by the second game, Drive […]
For a long time I had an idea of what I wanted for the Battle Hymn interface. It had to […]
The Battle Hymn maps are a bit different to previous Shenandoah projects as my role was mostly as Art Director. […]
While a large proportion of the art was done, sadly, Arnhem: CiC Vol 4 was never finished (nor the un-announced […]
In a shared folder for Gettysburg: The Tide Turns on our company network a few weeks ago, I saw a […]
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