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Twighlight’s Last Gleaming (TWL) was the difficult middle child. While technically not part of a series, thematically, the War of […]
Immediatly after completing Rebels & Redcoats (R&R), Hunted Cow asked me to work on their next game, Gettysburg. This proved […]
Hunted Cow and HexWar knew of me from my time at Shenandoah and approached me to do the UI for […]
I’ll just quickly throw this up here as I still find it quite a striking image. Showing the face of […]
The Battle Hymn maps are a bit different to previous Shenandoah projects as my role was mostly as Art Director. […]
In a shared folder for Gettysburg: The Tide Turns on our company network a few weeks ago, I saw a […]
As part of the Historical section of the Crisis in Command games I was required to create explanatory maps. These […]
At Shenandoah we felt it very important to inform our players about the real events we were depicting and of […]
As covered in the old Shenandoah Blog post the units went through many iterations. The aim to be simple and […]
I’d been working with a client to find the best way to produce huge scale anamorphic images digitally rather than […]
I was approached by a marketing company in Georgia, USA to help out with some images for their website. They […]
At the same time I was experimenting with the tank images I looked at doing smaller scale weapons pictures. Most […]
These tanks were created purely as a proof of concept. I wanted to know how quickly I could texture them […]
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