The spiritual successor to King of Dragon pass is finally out
I’ve had roles in many other projects, mostly uncredited or with a blanket credit
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There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
Way back before I did my first ever Conflict of Heroes: Awakening the Bear 2nd Edition map .. before I’d […]
2nd Edition Maps
As part of the 2nd Edition rework of Storms of Steel for Academy Games I was asked to work on […]
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Twighlight’s Last Gleaming (TWL) was the difficult middle child. While technically not part of a series, thematically, the War of […]
Immediatly after completing Rebels & Redcoats (R&R), Hunted Cow asked me to work on their next game, Gettysburg. This proved […]
Hunted Cow and HexWar knew of me from my time at Shenandoah and approached me to do the UI for […]
The UI for CiC developed over the four years we worked on the series although by the second game, Drive […]
For a long time I had an idea of what I wanted for the Battle Hymn interface. It had to […]
The Battle Hymn maps
While a large proportion of the art was done, sadly, Arnhem: CiC Vol 4 was never finished (nor the un-announced […]
In a shared folder for Gettysburg: The Tide Turns on our company network a few weeks ago, I saw a […]
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As covered in the old Shenandoah Blog post the units went through many iterations. The aim to be simple and […]
We’d always planned to release Bulge onto the iPhone but as we’d progressed through development we became increasingly concerned about […]
El Alamein, or as it’s known in America, Desert Fox: the Battle of El Alamein, is our third CiC game. […]
Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed […]
Not long after becoming a founding member and Art Director of Shenandoah Studio in about Oct 2011, I was tasked […]
Shortly after completing the board game artwork I was asked to work on the PC version of Conflict of Heroes. […]
This was done for my own satisfaction and as a learning exercise. My map from the game is not in […]
I’ve been a bit of a board game geek for quite a few years and have had an interest in […]
Over the last six years I’ve had the privilege and good fortune to work with a great bunch of guys […]
I started this model of Durham Red as an exercise to learn more about more recent game modelling work-flows. Specifically […]
Overlord 2 wasn’t quite the modelling and sculpting extravaganza for us that Overlord had been but we still really enjoyed […]
The production of Overlord saw us introduce Mudbox into our pipeline. I’d been experimenting with Zbrush for some time but […]
Codemasters asked us to produce the intro movie for Overlord. While they sent us the game assets to look at […]
I was only involved in a small part of this. The shot of the door closing. The arm was modelled […]
Ark were asked to produce the intro and advertising movie for Empire: Total War. This was a big challenge for […]
Motorstorm was one of the launch titles for PS3 in 2006. We were asked to produce a series of movies […]
Way back when, in a time that land forgot, we worked on the intro and mission movies for Driver 4. […]
Pocket Bike Racer Pocket Bike Racer actually went on to be a massive xbox game. We did a small collection […]
I’ll cover some of the Particle Systems work here although really there’s far too much for even a representative sample. […]
Forsaken 2 Well I was really happy to do this, my last job at Acclaim. This was done to be […]
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