Category Archive: 2D
At Shenandoah we felt it very important to inform our players about the real events we were depicting and of […]
As covered in the old Shenandoah Blog post the units went through many iterations. The aim to be simple and […]
I’d been working with a client to find the best way to produce huge scale anamorphic images digitally rather than […]
I was approached by a marketing company in Georgia, USA to help out with some images for their website. They […]
At the same time I was experimenting with the tank images I looked at doing smaller scale weapons pictures. Most […]
These tanks were created purely as a proof of concept. I wanted to know how quickly I could texture them […]
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