Category Archive: texturing
Shortly after completing the board game artwork I was asked to work on the PC version of Conflict of Heroes. […]
While the gunship was original required for an internal film project Arks troubles became apparent and the model was instead […]
At the same time I was experimenting with the tank images I looked at doing smaller scale weapons pictures. Most […]
The process of creating Durham Red was actually quite long as I wasn’t so much concerned about finishing it to […]
When I got brought onto the Puppetboy the base model had already been completed by Rich Wright. It was my […]
Particle Systems PS2 game, Exo, was a hugely ambitious project but as I’d come from an FMV back ground rather […]
Exo was the PS2 game Particle Systems were working on when I joined. I started off producing general assets but […]
I had about six weeks to create the Forsaken 2 intro movie which included all the modelling, texturing, lighting, rendering […]
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