RSS Feed

Search...

Category Archive:   texturing


There is no excerpt because this is a protected post.

Read More

Shortly after completing the board game artwork I was asked to work on the PC version of Conflict of Heroes.  […]

Read More

While the gunship was original required for an internal film project Arks troubles became apparent and the model was instead […]

Read More

At the same time I was experimenting with the tank images I looked at doing smaller scale weapons pictures. Most […]

Read More

The process of creating Durham Red was actually quite long as I wasn’t so much concerned about finishing it to […]

Read More

When I got brought onto the Puppetboy the base model had already been completed by Rich Wright. It was my […]

Read More

Particle Systems PS2 game, Exo, was a hugely ambitious project but as I’d come from an FMV back ground rather […]

Read More

Exo was the PS2 game Particle Systems were working on when I joined. I started off producing general assets but […]

Read More

I had about six weeks to create the Forsaken 2 intro movie which included all the modelling, texturing, lighting, rendering […]

Read More