Archive for 2012
With less than a day to go before launch, Miguel, our AI programmer, has had an article posted on Gamasutra […]
Bart Brundscheen of the Dice Tower does an interesting compare and contrast between the original first edition maps and my […]
Not long after becoming a founding member and Art Director of Shenandoah Studio in about Oct 2011, I was tasked […]
Just a quicky to say that our first iPad game, Battle of the Bulge, for which I created all the […]
Uwe’s just been interviewed at Essen showing the reprint of Conflict of Heroes. First time I’ve seen my boards and […]
A few months ago I was contracted to model and UV some buildings for a major architectual project in Doha, […]
If any of you backed Shenandoahs Kickstarter campaign then you’ll know that Battle of the Bulge for iPad is pretty […]
If you read my previous post you’ll know about my work with the Shenandoah Studio as Art Director. Well the […]
Shortly after completing the board game artwork I was asked to work on the PC version of Conflict of Heroes. […]
- Page 1 of 2
- 1
- 2
Recent Comments