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Archive for 2012


With less than a day to go before launch, Miguel, our AI programmer, has had an article posted on Gamasutra […]

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Bart Brundscheen of the Dice Tower does an interesting compare and contrast between the original first edition maps and my […]

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Not long after becoming a founding member and Art Director of Shenandoah Studio in about Oct 2011, I was tasked […]

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Just a quicky to say that our first iPad game, Battle of the Bulge, for which I created all the […]

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Uwe’s just been interviewed at Essen showing the reprint of Conflict of Heroes. First time I’ve seen my boards and […]

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A few months ago I was contracted to model and UV some buildings for a major architectual project in Doha, […]

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If any of you backed Shenandoahs Kickstarter campaign then you’ll know that Battle of the Bulge for iPad is pretty […]

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If you read my previous post you’ll know about my work with the Shenandoah Studio as Art Director. Well the […]

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Shortly after completing the board game artwork I was asked to work on the PC version of Conflict of Heroes.  […]

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