Category Archive: shaders
I started this model of Durham Red as an exercise to learn more about more recent game modelling work-flows. Specifically […]
Overlord 2 wasn’t quite the modelling and sculpting extravaganza for us that Overlord had been but we still really enjoyed […]
Codemasters asked us to produce the intro movie for Overlord. While they sent us the game assets to look at […]
In 2009 we found ourselves doing adverts for Cocopops and Jameson at the same. We all started off on Jameson […]
Ark were asked to produce the intro and advertising movie for Empire: Total War. This was a big challenge for […]
Warning: Contains nudity and images of graphic violence In 2008 I was asked to produce the VFX for a Scifi […]
Way back when, in a time that land forgot, we worked on the intro and mission movies for Driver 4. […]
The Cocopops Puppetboy was again something I joined part way in. I’d been working on Jamesons until the story boards […]
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