These tanks were created purely as a proof of concept. I wanted to know how quickly I could texture them to a level sufficient for high quality profile pictures. It was an interesting project and I took a lot away from it but decided not to take it further.
Since the idea did not involve animation or perspective/three-quarter views I didn’t need to UV and could simply planar map. This turned out to be quick and efficient.
The Panther was the first I tackled. The model was bought from a model bank (and served as a dire warning to model them myself in future .. it was wildly inaccurate) as that side was a known factor. I decided to tackle the side profile first.
The Zimmeritt (a coating of concrete like anti-magnetic-mine paste) was the trickiest but I managed it with a mixture of modelling, painting and projection.
Once I had the process down I quickly went onto the top view.
The KV2 was the next to tackle. I’d decided on a Soviet tank as, like most Allied vehicles, camouflage consisted of just a single flat colour. So the idea here would be to convey the scale and all the details of the tank in a visually interesting yet informative manner.
When painting the Panther I’d made a concious effort to make the disrupter pattern look hand painted and I was curious to know what a hand painted and weathered winter coating would look like on the KV2.
Hey guys,
I’m getting nearly 10 times the hits on these images than I am for anything else on the site. Could one of you please leave a message about why they’re so interesting?
For me, the images and your comments are interesting because it shows (to someone not in the field) the process of how the coloring and texture is applied to a base image. I’ve always been interested in this as a hobby.
I was just looking for tank images for a game i’m working on
They maybe on my site but they’re not in the public domain or released under creative commons so are not usable.
hi. me and couple mates are working on a video game and may be looking for someone to help with textures and sprites, will need 4 different tanks, light tank, med tank, heavy tank and experimental tank, also grass, roads, trees, water and few building textures textures, + a marine person texture.. all birds eye view (top down view) no 3d work. so im just doing some inquiries and quotes to find out more if we were to pay for some?