The sculpting I did on the puppet boy was very subtle and was meant to only give a slight surface aberration and in the final renders I knocked it back even more. The base mesh was modelled by Rich Wright while I UV’d, textured and sculpted him.

This was the low resolution mesh that Rich gave me.

The sculpted model at top and below the new low res mesh for Lightwave..

Then, with the addition of textures we have this


I’ve just been trawling through my archives and found this, some preliminary work into a 3D model of the CocoPops monkey. Sculpt and initial mesh in 3D Coat, rendered in Lightwave