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Archive for 2010


The modelling requirements of Mon Cheri where not particularly taxing of them selves. But because I was using subsurface scattering […]

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Ok a big sorry to  the peops who have sent messages and had no reply. I’m really sorry but I’ve […]

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Overlord 2 wasn’t quite the modelling and sculpting extravaganza for us that Overlord had been but we still really enjoyed […]

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The sculpting I did on the puppet boy was very subtle and was meant to only give a slight surface […]

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I’m in the process of refining the skills section. I’m hoping to have sculpting finished today although I’m having to […]

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Warning: Contains nudity and images of violence The Villikon Chronicles presented an opportunity for me to do things a little […]

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The production of Overlord saw us introduce Mudbox into our pipeline. I’d been experimenting with Zbrush for some time but […]

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Codemasters asked us to produce the intro movie for Overlord. While they sent us the game assets to look at […]

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From a sculpting point of view the Mon Cheri adverts were technically very simple as the only item to require […]

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