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Archive for August 2014


If you follow Redmond’s directives the first and most important visual game element are the units. However I can’t help […]

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There’s no getting away from the fact that the iPad is just fantastic. There. I’ve said it. Don’t get me […]

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(Note: This was first published on Shenandoah Studios Website) As much as I love my shiny new iPad, I like […]

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At Shenandoah we felt it very important to inform our players about the real events we were depicting and of […]

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Well if you came here for a first look at our Battle of the Bulge game you’re out of luck! […]

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There is no excerpt because this is a protected post.

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As covered in the old Shenandoah Blog post the units went through many iterations. The aim to be simple and […]

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We’d always planned to release Bulge onto the iPhone but as we’d progressed through development we became increasingly concerned about […]

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