Category Archive: texturing
These tanks were created purely as a proof of concept. I wanted to know how quickly I could texture them […]
Initially this project was purely compositing but it became apparent that one element of the shots, the gates, had to […]
The modelling requirements of Mon Cheri where not particularly taxing of them selves. But because I was using subsurface scattering […]
Codemasters asked us to produce the intro movie for Overlord. While they sent us the game assets to look at […]
While at Ark, what little down time we had between projects was spent on internal ideas. Short films or set […]
In 2009 we found ourselves doing adverts for Cocopops and Jameson at the same. We all started off on Jameson […]
Ark were asked to produce the intro and advertising movie for Empire: Total War. This was a big challenge for […]
Warning: Contains nudity and images of graphic violence In 2008 I was asked to produce the VFX for a Scifi […]
Way back when, in a time that land forgot, we worked on the intro and mission movies for Driver 4. […]
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