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Category Archive:   texturing


These tanks were created purely as a proof of concept. I wanted to know how quickly I could texture them […]

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Initially this project was purely compositing but it became apparent that one element of the shots, the gates, had to […]

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The modelling requirements of Mon Cheri where not particularly taxing of them selves. But because I was using subsurface scattering […]

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Codemasters asked us to produce the intro movie for Overlord. While they sent us the game assets to look at […]

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While at Ark, what little down time we had between projects was spent on internal ideas. Short films or set […]

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In 2009 we found ourselves doing adverts for Cocopops and Jameson at the same. We all started off on Jameson […]

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Ark were asked to produce the intro and advertising movie for Empire: Total War. This was a big challenge for […]

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Warning: Contains nudity and images of graphic violence In 2008 I was asked to produce the VFX for a Scifi […]

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Way back when, in a time that land forgot, we worked on the intro and mission movies for Driver 4. […]

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