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Archive for 2014


With the overall approach starting to gel I wanted to dig down and find the core elements I’d already established […]

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The major terrain features of the initial map are Forest, Woods, Rough terrain, Clear terrain, Cities, Towns, Rivers, Roads, Bridges […]

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I’ve mentioned elsewhere about my involvement with the Conflict of Heroes series by Academy games. Well I’m very pleased to […]

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If you follow Redmond’s directives the first and most important visual game element are the units. However I can’t help […]

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There’s no getting away from the fact that the iPad is just fantastic. There. I’ve said it. Don’t get me […]

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(Note: This was first published on Shenandoah Studios Website) As much as I love my shiny new iPad, I like […]

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At Shenandoah we felt it very important to inform our players about the real events we were depicting and of […]

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Well if you came here for a first look at our Battle of the Bulge game you’re out of luck! […]

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There is no excerpt because this is a protected post.

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