Category Archive: modelling
Exo was the PS2 game Particle Systems were working on when I joined. I started off producing general assets but […]
I had about six weeks to create the Forsaken 2 intro movie which included all the modelling, texturing, lighting, rendering […]
These tanks were created purely as a proof of concept. I wanted to know how quickly I could texture them […]
Initially this project was purely compositing but it became apparent that one element of the shots, the gates, had to […]
Ark VFX asked me in to work on characters and various set assets for Driver 4. This is a small […]
The modelling requirements of Mon Cheri where not particularly taxing of them selves. But because I was using subsurface scattering […]
Codemasters asked us to produce the intro movie for Overlord. While they sent us the game assets to look at […]
In 2009 we found ourselves doing adverts for Cocopops and Jameson at the same. We all started off on Jameson […]
Ark were asked to produce the intro and advertising movie for Empire: Total War. This was a big challenge for […]








Recent Comments