Category Archive: work
The process of creating Durham Red was actually quite long as I wasn’t so much concerned about finishing it to […]
Durhams sculpting process was relatively simple. The one area that did prove challenging was the design and functionality of her […]
When I got brought onto the Puppetboy the base model had already been completed by Rich Wright. It was my […]
Particle Systems PS2 game, Exo, was a hugely ambitious project but as I’d come from an FMV back ground rather […]
I started this model of Durham Red as an exercise to learn more about more recent game modelling work-flows. Specifically […]
Exo was the PS2 game Particle Systems were working on when I joined. I started off producing general assets but […]
Overlord 2 wasn’t quite the modelling and sculpting extravaganza for us that Overlord had been but we still really enjoyed […]
The sculpting I did on the puppet boy was very subtle and was meant to only give a slight surface […]
Warning: Contains nudity and images of violence The Villikon Chronicles presented an opportunity for me to do things a little […]
Recent Comments