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As covered in the old Shenandoah Blog post the units went through many iterations. The aim to be simple and […]

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We’d always planned to release Bulge onto the iPhone but as we’d progressed through development we became increasingly concerned about […]

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El Alamein, or as it’s known in America, Desert Fox: the Battle of El Alamein, is our third CiC game. […]

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Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed […]

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So where do I begin. It’s been a while but I’ll keep this short and sweet. Well Battle of the […]

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Not bad for our first game. Pocket Tactics have just awarded us Wargame of 2012 and we got runners up […]

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With less than a day to go before launch, Miguel, our AI programmer, has had an article posted on Gamasutra […]

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Bart Brundscheen of the Dice Tower does an interesting compare and contrast between the original first edition maps and my […]

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Not long after becoming a founding member and Art Director of Shenandoah Studio in about Oct 2011, I was tasked […]

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