Category Archive: games
While a large proportion of the art was done, sadly, Arnhem: CiC Vol 4 was never finished (nor the un-announced […]
In a shared folder for Gettysburg: The Tide Turns on our company network a few weeks ago, I saw a […]
There is no excerpt because this is a protected post.
As covered in the old Shenandoah Blog post the units went through many iterations. The aim to be simple and […]
We’d always planned to release Bulge onto the iPhone but as we’d progressed through development we became increasingly concerned about […]
El Alamein, or as it’s known in America, Desert Fox: the Battle of El Alamein, is our third CiC game. […]
Battle of the Bulge for iPhone taught us a lot about the focussing of effort. With El Alamein being delayed […]
Not long after becoming a founding member and Art Director of Shenandoah Studio in about Oct 2011, I was tasked […]
Shortly after completing the board game artwork I was asked to work on the PC version of Conflict of Heroes. […]
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